Wednesday, 17 April 2013

week 8/9 : cottage texturing

This week I was given the rest of the cottage to bake and texture. 
I decided to follow the theme of quite an overgrown old cottage to suit my door. 
These are the final renders of my scene in various positions, I also have it showing the light map, that can be seen from the windows.







Here are the maps I created for the cottage.

Diffuse:
Here I used a faded yellow concrete brick texture to suit the wall of the cottage, to add the moss I found this brush tool on Photoshop and by changing the colours and over lapping the layers I got a variety of greens and browns to create the moss.
For the brick I used a tillable texture and once again added moss to places I imagine it would be most prone to growing.



Emissive maps:

Here are the Emissive maps for the windows, I created quite a dim yellow appearance to make the cottage have quite an eery feel about it.




Normal maps:
When I first started with this cottage I had to bake high to low poly normal maps to add the detail in. Once I finished the Diffuse textures I created a normal map of them using Xnormals in Photoshop and then overlayed the layer onto my original normals map to add more detail to the scene. 





















Here is the roof Diffuse and Normal map, I created a tillable roof texture to fit the entire roof and then a Normal map to add the detail in when I went to render.














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