Saturday, 27 April 2013

week 10/11 : Alien head texturing

These two weeks were given an Alien head to texture through Zbush.
The first week I struggled quite a bit, with trying to learn the new software. And while doing so many things going wrong, such as countless crashes, not saving properly, and quick saves not saving to my account but to the computer. Meaning when I go to use a different computer it would have someone else's quick save and not mine.

Anyway once I got it going and understood how to texture, I decided to try and go for a Carnage type look from the Spider-man series. So I was making the base texture a variety of reds, and then over layering that with black tendrils. After a number of attempts it wasn't looking right.
So I went and kept it red and made it look more Demon like. For the eyes I decided to use the eye of Souron from Lord of the Rings. I took an image into Photoshop and then edited it so it would work as a texture. I then used the spotlight tool and placed over the eyes until it fitted well and then brushed it over the eyes.
I did the same process with the skin, I found a texture of reptile, took it into Photoshop and made it more of an orange/red. I then tried to overlay a fire texture over the skin but it did not come out very noticeably.
With the hand, I found a blood stained hand image from the internet, took it into Photoshop made it black and white, and saved it as a .bmp so when I went to use it as spotlight only the white would show and the surrounding black would not.

here are the final render images.




Here is the Diffuse, Normal, Specular and AO map for the model. 





with the Specular map I lowered the levels of mos of the image making it very dark, so when light passes over it, it wont shine as the material then will look unrealistic, but in increased the levels on the eye and the hand so they would have some shine when light passes over. 

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