This Week I began to add texture to the door of the cottage I will be working on the week after.
I went for a old mossy feel to it, using stone for the pillars and wood for the door. I then added a moss effect to the diffuse map so it appeared old.
I also added detail along the top and down the pillar as well as on the door.
I added an emissive map to the detail on the door, so when it lights up it will glow red and white.
Here is the Normal map I first made the high poly to low poly normal map, then I created a normal map from my diffuse map and placed it over my original normal map and used multiply.
I created this specular map so when light hits my model it will give it a more realistic appearance.
Here are some screen shots of the final image
This is the the Emissive map added, I feel its a subtle difference but still quite effective







No comments:
Post a Comment