Sunday, 14 April 2013

week 7 : door texturing

This Week I began to add texture to the door of the cottage I will be working on the week after. 

I went for a old mossy feel to it, using stone for the pillars and wood for the door.  I then added a moss effect to the diffuse map so it appeared old.
I also added detail along the top and down the pillar as well as on the door. 





I added an emissive map to the detail on the door, so when it lights up it will glow red and white. 


Here is the Normal map I first made the high poly to low poly normal map, then I created a normal map from my diffuse map and placed it over my original normal map and used multiply.


I created this specular map so when light hits my model it will give it a more realistic appearance.



                                    

Here are some screen shots of the final image 





This is the the Emissive map added, I feel its a subtle difference but still quite effective 



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