Saturday, 16 February 2013

Week 4: tillable texturing

This week I created a Normal map from a tillable texture. 
I started off with a basic wall texture, I then selected the part I need and placed it into a canvas with the size of 1024 X 1024. I then used the Offset tool which would allow me to turn it into a tillable texture. When I did this it created a seem along the middle going vertically and horizontally. To amend this I used the clone stamp tool and used it along the seem so it would blend in and the stones lined up properly. 
With this done I now had a tillable texture. 



I went into Xnormals and created the Normals for it, then I would copy the layer and used overlay to create more depth in the image so it would look less of a 2D texture. 



I then created a Specular map for it, so when light would pass over it, it would give the appearance of stone. 



I also created a marble tillable texture.

This is the original image I was supplied with, as you can see it has a gradient going across the image which would stop it from being tillable.


This is my final image, I used the high pass tool on Photoshop to remove the gradient and then I used offset to allow it to become tillable. I then removed the seems across the middle using the clone stamp tool.




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