Monday, 11 February 2013

week 3: box texturing


This week we were given the task to texture this box. We were given two models, a high poly and then a low poly. 
First I had to unwrap the low poly Uvs and lay them out.
Next I then baked now the high poly to the low poly creating the normals to place onto the low poly object.
I then created the Occlusion map which added the shadows to my texture.
Then I went and created the Diffuse map using a sort of Japanese theme with the main colours being purple and grey.
I then created a new Normal map by creating a new normals map with my diffuse and placing it over the original Normal map and using Overlay in Photoshop. 

Here is the Occlusion Map:

The Diffuse map:


The Normals Map


The Specular map: 


Various screen shots from the final model:




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