This week I was given the task to create a tillable floor texture, to create a walk way.
I began creating the pattern and then made it tillable. I also found and edited a metal texture to fit the texture Im trying to create. Once I was happy with it, I created a yellow and black stripped texture and overlayed it over it so it seems to be painted on. I created a mask and placed a scratched metal texture it it looks like the pain is warn.
This texture is being used as the side of the walkway
This is the middle part of the texture. I used the same metal pattern texture. I created the red pattern tillable so it will repeat as I tile it. I also added some detail to it to make it more interesting. With the black squares I created an Alpha map, so when I place this in Maya the black squares will be invisible.
These are the normals I created using the precious two diffuse maps.
After going to tile it in Maya I realised that it did not actually tile properly so I went back and edited various parts to it, and now it is tillable and work
s wells.

Here is a rendered view of the tilled floor. I create a plane with three planes wide and however many along.
I created a small box underneath and added the checked texture to show the alpha working on the middle plane.
I think this has worked well, and during the summer I plan on building up on this and hopefully making a small corridor.
















